Game Book
By Luca Allulli
You are the scouts of one of the first troops. Your Country (England) is in war. Your troop leader has discoverred the secret plans of your enemies: they want to make an ambush to Lord Baden-Powell. So your troop leader charges two patrols (you are in one of these) to go and warn B.P.
Your troop leader gives you:
Prepare a scheem where you'll annote your will power (W), now 15, your weariness (S), now 0, and your time (T), now 15. During the adventure you'll lose or acquire some of this scores. -1TP means that you must subtract 1 point to the time, +2SP means that you must add 1 to the weariness, and so on. When the will power or the time will arrive to 0, or the weariness will arrive to 15, you can't continue: you must come back and click here. Moreover annotate what your troop leader has given you, and all the object you take or leave. Remember: always trace your path on the map.
IMPORTANT notice: If you have NOT read the instruction page, DO IT NOW: only there you can get the map and the azimuth path. Click here.
Hurry up! B.P. is in danger! Leave!!!
You leave. You have been walking for 500 meters, when you feel to be followed. What do you do?
-3TP, -3WP, +5SP
On E2 You find this messagge:
"Las Vaccas" font: 300°N; Startente Mount: 160°N
What do you do?
You give the little sheet to B.P. He reads it and shouts: "This time it is true! It is general Artis's! I recognize his handwriting! Go to warn your troop leader! He has just gone to the Cool Sulphureous Sources. I give you the azimuth path!"
He can't end speaking: you are in a faint.
THE END
You don't find anybody, and decide to come back to the troop.
-1TP, -1WP
Immediately before the E13 you find this sign on the earth:
S
<-------
What do you do?
-2TP, +1SP, -1WP
You search for half an hour, but you find only some ints. Do you follow them? orme. Le seguite?
-2SP, +2WP
You spend a splendid night.
-2TP, +2SP, -2WP
The footprints go straight for 500 meters, then they disappear. Coming back you lose yourself, but you are able to find a road. When you come back where you felt to be followed, what do you do?
You find another sign, 300 meters far from the first one:
__________ | | | | | | | | | | | |----> | | | | | |__________|
What do you do?
-1WP, -1TP
You search very well, but you can't find anything.
-1WP, -2TP, +2SP
+2SP, -6WP, -2TP
You don't find anything. What do you do?
-3WP, +5SP, -2TP
It's evening. You have to build a shelter, because Scrooge McDuck snow-covered. How do you do the flooring?
You understand that you must use triangular frames. All goes O.K. The troop answers:
..-./../-./-..//..-/...//.--/---/.-../..-./../-.../..-/...//
What do you do?
When you arrive, you find this message:
.../---/...//--./---//..-./../.-./.../-//
.-./---/.-/-..//-./---/.-./-/....//
What do you do?
+2SP, -1WP
You catch a cold for the moisture.
-2WP, -3TP, +5SP
You turn left, and then you don't find any sign till the slope of Startente Mount. What do you do?
+1SP, -2WP
The newspapers are soon soggy. You spend a terrible night.
Searching and searching, three footsteps on the left you find a piece of sheet. It contents:
Key: J
Cqnh karwp vn cx:
- Bcjacnwcn 160°
- Anccrorljb 270°
What do you do?
You find a note:
Build up a signal tower and a big signaller on it. Climb on the turret and transmit to the troop: "It's impossible to search B.P.: captured" They are going to catch me! Come back to the troop! I won't leave any other indications.
You can't do anything else. What's the "basic" shape of the frame you use to build up the turret?
-4WP, -3TP, +1SP
Searching and searching, you find only a piece of sheet. It contents:
ATTACK TO THE ENGLISH ARMY:
and a lot of elements of a battle plain: the battle was going to happen in two days. You can burn, tear or leave the note where you found it; but please remember to annote all what you do. You don't find any other information: what do you do?
+2SP, -1WP
You catch a cold for the moisture. 30 little ropes are lost (remember to annote it).
-3WP, +1SP, -1TP
When you come back to the troop, you find a chief that says: "You
still don't know the Morse code! You're lucky: I have forgotten one thing
here; otherwhise you wouldn't have found us!"
Following him, you arrive at Wolfibus.
With great surprise, back to the troop you find B.P.
He explains you that all what happened was a fictitious activity, a test
for you.
Then he shows you the correct path:
B.P. says: "At the end of the azimuth path, you should have been at Mound Ront. From there, you should have taken the direction of North and, a few before the E13, you should have found a sign which means: take the direction not indicated by the arrow. Turning right you should have found another sign, whose meaning is: look for a message at x footsteps in the arrow's direction. The message gave the coordinates of Scrooge McDuff, and here you should have used a newspaper on a k-way to spend the night. The "Pinus mugo" is a low tree which isn't higher than 3 meters; then you should have built a turret with triangular frames; and the message you should have received said to go to Wolfibus".
THE END
-1WP, -3TP, +2SP
-4WP, -3TP, +5SP
You don't find anything, and you've covered most of the road. What do you do?
-5WP, -3TP, +2SP
When you arrive at Freddara, you don't find anything. You have completely lost your bearing, and forget 30 little ropes (remember to annote it!) You cannot continue, but B.P is in danger! What do you do?
Searching and searching near the given point, you find a little sheet containing:
SOS! Look on the nearest "pinus mugo"
There are four different trees near. Where do you search?