ITALY 1943  

–Their finest hour-

 

.. Italy, summer 1943, allies are knocking at the rear entrance of Europe: southern Italy...

What initially appears as an easy game for the allies is going to become the longest western-European campaign, where  some of World War 2 fiercest ground and air battles were fought…Both on the ground and in the air.. 

THE ADVENTURE PACKS SYSTEM

Revive those epic days from many of points of view!..
Thanks to the registration system of this scenario, u will have the possibility to join many different air and ground units trying many different planes and vehicles in combat.

This by selecting one of the six adventure packs (3 for allies and 3 for axis): each pack is made 4 different war experiences, in four different battles…    

For example by choosing  “Allied Orange pack” in Frame 1 you will  join  a P47 ground attack unit while frame 3 will see you fighting House-by-house armor urban fights with a scout unit of the Usarmy.  

ADVENTURE PACKS

-CLICK ON ANY ADVENTURE PACK TO DISCOVER IT!-

ALLIES ADVENTURE PACKS: 

AXIS ADVENTURE PACKS:

 

 

NEW “SPECIAL EFFECTS" INTRODUCED IN THIS SCENARIO

-        Smoke layers

-        Turbulences

-        Urban fights

-        Night thrills

 

THE BATTLEGROUNDS 

 

 

 

Frame 1, THE BEACHHEADS

 

9th July 1943, allied invasion of Sicily begins... 

Allies are landing in several points, supported by the mightiest fleet of all times (2590 ships) and by several airborne attacks. 

In the Syracuse area,  while the British meet with little German resistance, the U.S. forces are held back by strong counter-attacks of the Hermann Goring and the Italian Livorno Divisions.
The defenders counterstrike is violent enough to manace of pushing the US forces back to the mediterranean waves..

Elsewhere the invasion of Sicily is appearing as an one-sided game, but not here, here the battle will be hot, and the result uncertain...Both in the air and on the ground. 

 

...more information about frame 1 battleground...

  

Frame 2, NIGHT FLASHES

Every night with any weather British bombers are crossing the mediterranean sea to carry their deadly payload on the italian cities.

The metropolitan defence is completely up to the italian night-fighters, but with few  radars and with unrelyable radios, catching the  bombers is resulting an almost impossible task for them.

Also the axis launch his daring attacks deep in enemy territory every night , often managing to avoid the efficent allied night patrols.

But tonight there's something different....Tonight the sky is clear and the moon is full.........
..Sudden flashed and burning comets are expected tonight....

 ...more information about frame 2 battleground...

 Frame 3, Messina: 

Fighting   in the city

 

 The battle for Sicily is almost over, Germans and Italians are having their little Dunkerque.
They are trying to save as many men and equipments as possible trough the channel of Messina.
In order to achieve this objective the city and the harbour of Messina must be hold as long as possible.

The fightings have reached the city: house-by-house, street-by-street, from the sky and on the ground...

Elsewhere the struggle for Sardinian skies has two contenders: the Royal Navy's Fleet Air Arm and some of the best pilots of the Italian air force.

 

 ...More information about frame 3 battleground...

 

Frame 4, "Their finest hour"

 

The four engined American heavies of 1943 appear as monsters from another era, when compared to the  few Whitleys that bombed Turin during the first allied raid on Italy on 12 June 1940...

For years Regia Aeronautica's pilots had to fight a technologically superior enemy...

But in the late summer of 1943 a paradox was going to happen: just short before the dismemberment of their whole air force, the italian fighter pilots had "Their finest hour" achieving spectacular results in aerial combats over peninsular Italy...

 Especially  some furious air-battles  developed, in central Italy's area, where heavilly escorted USAAF bombers met aggressive italian units, equipped with new  modern fighters like the Macchi C.205 Veltro.

 Probably the fiercest of those battles was fought on 27 August 1943, when a large raid was spotted inbound Italy's capital, Rome....

 ...........More information about frame 4.............

 

ALTITUDE  RULES 
in this scenario

  

- Max alt in frame 1 and in frame 3 will be 22k for everyone.

- Ma alt in frame 2 and 4 will be 24k for everyone.

 Wind layers will disturb or destroy  higher-flyers..

..During frame 1 and 3 :

 - from 18 to 20k--> 15 kts wind, no raise changing direction frequently simulating high alt flight instability (->difficult aming and flying).

 - from 20 to 22k--> 60kts wind, no raise and changing direction frequently (very poor precision, area bombing only is possible ).

 - 22-30k---> 120 kts 120 raise wind (=plane destroyed)

 

..During frame 2 and 4:

- from 18 to 22k--> 15 kts wind, no raise changing direction frequently simulating high alt flight instability (->difficult aming and flying).

-from 22 to 24k--> 60kts wind, no raise and changing direction frequently (very poor precision, area bombing only is possible ).

24-30k---> 120 kts 120 raise wind (=plane destroyed)

  aaaaaaaa  

FAQ

 

-Why no ships? [for CMs: Because I dont  want this to be the first ships-scenario of AH, as pacific-ships-scenarios are for now more suited for such role, ] and  also because I am already working on a future 3 frames scenario called "Mediterraneum" with ships in Med.

 - Will not smoke layers  kill framerate?? Nope cause in-fight the planes will be sually at least  5-10k away from  them and they will be small, thus not influencing much frame-rate, and gameplay...

 

- Isnt using f6f to simulate the Reggiane Re2002 unrealist?

Nope, the Reggiane engineers took inspiration from the characteristics of  two american planes when projected the "Ariete", those planes were the F4F (Martlet for the Fleet air arm) and the P47 Razorback. The result was a plane with performances, structure and armament wich were really similar to the Hellcat. 

Also F6F simulating RE2002 has been already used in 2 online scenarios, "Operation Husky" and "Invasion Italy" (Air Warrior III comunity).

-  Isnt using B26 simulating  Dornier 217 unrealistic? Not too much, the two planes are very  similar in some aspects like turning radius, rate of  climb and top speed. Bigger differences can be found in: firepower, the Dornier war far more lethal and well suited for the buff killing job, being armed with 4x20mms and 4x13mms [but the Marauder is still better armed than the 1x12mm Ju-88] ;  shape and insignas are a greatly different too (obviously). But i think that the compromise can be accettable.